pub struct BiomeProperties {
pub wall_char: char,
pub floor_char: char,
pub accent_color: (u8, u8, u8),
pub ambient_light: f32,
pub music_vibe: &'static str,
pub hazard_type: HazardType,
pub flavor_text: &'static str,
}Expand description
Static properties for a biome.
Fields§
§wall_char: char§floor_char: char§accent_color: (u8, u8, u8)§ambient_light: f32§music_vibe: &'static str§hazard_type: HazardType§flavor_text: &'static strTrait Implementations§
Source§impl Clone for BiomeProperties
impl Clone for BiomeProperties
Source§fn clone(&self) -> BiomeProperties
fn clone(&self) -> BiomeProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BiomeProperties
impl RefUnwindSafe for BiomeProperties
impl Send for BiomeProperties
impl Sync for BiomeProperties
impl Unpin for BiomeProperties
impl UnsafeUnpin for BiomeProperties
impl UnwindSafe for BiomeProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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generate &mut Any’s vtable from &mut Trait’s.