pub struct DebrisSimulator {
pub arena: ArenaCollider,
pub gravity: Vec3,
pub enable_particle_collision: bool,
/* private fields */
}Expand description
Steps all debris particles each frame with gravity, collision, friction, buoyancy, drag, and settling logic.
Fields§
§arena: ArenaColliderArena collision geometry.
gravity: Vec3Gravity vector (defaults to standard downward).
enable_particle_collision: boolEnable inter-particle collision.
Implementations§
Source§impl DebrisSimulator
impl DebrisSimulator
pub fn new(arena: ArenaCollider) -> Self
Sourcepub fn step(&mut self, dt: f32, pool: &mut DebrisPool)
pub fn step(&mut self, dt: f32, pool: &mut DebrisPool)
Advance the simulation by dt seconds.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DebrisSimulator
impl RefUnwindSafe for DebrisSimulator
impl Send for DebrisSimulator
impl Sync for DebrisSimulator
impl Unpin for DebrisSimulator
impl UnsafeUnpin for DebrisSimulator
impl UnwindSafe for DebrisSimulator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.