pub struct DeathEffect { /* private fields */ }Expand description
Orchestrates a complete entity death sequence: debris spawn, camera trauma, sound cue, and element-specific animations.
Implementations§
Source§impl DeathEffect
impl DeathEffect
pub fn new(seed: u64) -> Self
Sourcepub fn execute(
&mut self,
event: &EntityDeathEvent,
pool: &mut DebrisPool,
) -> (usize, CameraTrauma, SoundCue)
pub fn execute( &mut self, event: &EntityDeathEvent, pool: &mut DebrisPool, ) -> (usize, CameraTrauma, SoundCue)
Execute a full death effect for the given event. Returns the number of debris particles spawned, the camera trauma to apply, and a sound cue.
Auto Trait Implementations§
impl Freeze for DeathEffect
impl RefUnwindSafe for DeathEffect
impl Send for DeathEffect
impl Sync for DeathEffect
impl Unpin for DeathEffect
impl UnsafeUnpin for DeathEffect
impl UnwindSafe for DeathEffect
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T: ?Sized,
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T: Any,
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