pub enum DebrisType {
Normal,
Fire,
Ice,
Lightning,
Poison,
Holy,
Dark,
Bleed,
}Expand description
Element-specific debris behaviour.
Variants§
Normal
Standard physics — no special modifiers.
Fire
Floats upward with buoyancy; emits orange glow.
Ice
Shatters into smaller sub-pieces on first impact.
Lightning
Extreme velocity scatter with electric arc trails.
Poison
Slow drift with green mist trail.
Holy
Floats upward, fades with golden glow.
Dark
Sinks into the floor, pooling as a dark stain.
Bleed
Drips downward with red tint.
Implementations§
Source§impl DebrisType
impl DebrisType
Sourcepub fn default_restitution(self) -> f32
pub fn default_restitution(self) -> f32
Default restitution coefficient for this debris type.
Sourcepub fn default_friction(self) -> f32
pub fn default_friction(self) -> f32
Default friction coefficient for this debris type.
Sourcepub fn velocity_multiplier(self) -> f32
pub fn velocity_multiplier(self) -> f32
Base outward velocity multiplier when spawning debris.
Sourcepub fn has_buoyancy(self) -> bool
pub fn has_buoyancy(self) -> bool
Whether this type applies buoyancy (upward force).
Sourcepub fn has_heavy_drag(self) -> bool
pub fn has_heavy_drag(self) -> bool
Whether this type applies heavy drag (slow drift).
Sourcepub fn shatters_on_impact(self) -> bool
pub fn shatters_on_impact(self) -> bool
Whether this type shatters into sub-pieces on first impact.
Trait Implementations§
Source§impl Clone for DebrisType
impl Clone for DebrisType
Source§fn clone(&self) -> DebrisType
fn clone(&self) -> DebrisType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DebrisType
impl Debug for DebrisType
Source§impl Hash for DebrisType
impl Hash for DebrisType
Source§impl PartialEq for DebrisType
impl PartialEq for DebrisType
impl Copy for DebrisType
impl Eq for DebrisType
impl StructuralPartialEq for DebrisType
Auto Trait Implementations§
impl Freeze for DebrisType
impl RefUnwindSafe for DebrisType
impl Send for DebrisType
impl Sync for DebrisType
impl Unpin for DebrisType
impl UnsafeUnpin for DebrisType
impl UnwindSafe for DebrisType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.