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EigenstateBossState

Struct EigenstateBossState 

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pub struct EigenstateBossState {
    pub forms: Vec<QuantumForm>,
    pub collapsed_form: Option<QuantumForm>,
    pub observed: bool,
    pub entangled: bool,
    pub entangled_hp: f32,
    pub turns_unobserved: u32,
    pub rng_state: u64,
}
Expand description

State for the Eigenstate Boss. Exists in superposition. Observing (targeting) collapses to one form. Phase 2: 3 forms. Phase 3: entangled with a copy.

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§forms: Vec<QuantumForm>

Available forms in the superposition.

§collapsed_form: Option<QuantumForm>

Currently collapsed form (None = still in superposition).

§observed: bool

Whether the boss is being observed/targeted.

§entangled: bool

Whether an entangled copy exists (phase 3).

§entangled_hp: f32

HP of the entangled copy.

§turns_unobserved: u32

Turns since last observation.

§rng_state: u64

RNG for collapse.

Implementations§

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impl EigenstateBossState

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pub fn new() -> Self

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pub fn observe(&mut self) -> QuantumForm

Observe the boss, collapsing it to a random form.

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pub fn unobserve(&mut self)

End observation — return to superposition.

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pub fn add_evasion_form(&mut self)

Add evasion form (phase 2).

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pub fn entangle(&mut self, boss_hp: f32) -> f32

Create entangled copy (phase 3). Returns initial copy HP.

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pub fn mirror_damage(&mut self, amount: f32) -> f32

When entangled, damage to one is mirrored to the other.

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pub fn in_superposition(&self) -> bool

Is the boss in superposition (not collapsed)?

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pub fn damage_mult(&self) -> f32

Get damage multiplier based on current form.

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pub fn defense_mult(&self) -> f32

Get defense multiplier based on current form.

Trait Implementations§

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impl Clone for EigenstateBossState

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fn clone(&self) -> EigenstateBossState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EigenstateBossState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EigenstateBossState

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fn default() -> Self

Returns the “default value” for a type. Read more

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