pub enum BehaviorPattern {
Standard,
Aggressive,
Defensive,
Erratic,
Calculated,
Passive,
Berserk,
}Expand description
Behavior pattern for a boss during a phase.
Variants§
Standard
Standard attack cycle.
Aggressive
Aggressive: shorter cooldowns, higher damage.
Defensive
Defensive: heals, blocks, retreats.
Erratic
Erratic: random action selection.
Calculated
Calculated: optimal counter-play.
Passive
Passive: minimal attacks, focus on mechanics.
Berserk
Berserk: maximum aggression, ignores defense.
Trait Implementations§
Source§impl Clone for BehaviorPattern
impl Clone for BehaviorPattern
Source§fn clone(&self) -> BehaviorPattern
fn clone(&self) -> BehaviorPattern
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BehaviorPattern
impl Debug for BehaviorPattern
Source§impl PartialEq for BehaviorPattern
impl PartialEq for BehaviorPattern
impl Copy for BehaviorPattern
impl Eq for BehaviorPattern
impl StructuralPartialEq for BehaviorPattern
Auto Trait Implementations§
impl Freeze for BehaviorPattern
impl RefUnwindSafe for BehaviorPattern
impl Send for BehaviorPattern
impl Sync for BehaviorPattern
impl Unpin for BehaviorPattern
impl UnsafeUnpin for BehaviorPattern
impl UnwindSafe for BehaviorPattern
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.