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TreasureChest

Struct TreasureChest 

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pub struct TreasureChest {
    pub position: Vec2,
    pub lid_angle: f32,
    pub lid_angular_velocity: f32,
    pub lid_spring_constant: f32,
    pub lid_damping: f32,
    pub is_open: bool,
    pub target_angle: f32,
    pub loot_items: Vec<ObjectId>,
    pub body_object_id: Option<ObjectId>,
    pub loot_scatter_speed: f32,
}
Expand description

Treasure chest with hinge-lid physics.

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§position: Vec2§lid_angle: f32§lid_angular_velocity: f32§lid_spring_constant: f32§lid_damping: f32§is_open: bool§target_angle: f32§loot_items: Vec<ObjectId>§body_object_id: Option<ObjectId>§loot_scatter_speed: f32

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impl TreasureChest

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pub fn new(position: Vec2) -> Self

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pub fn spawn(&mut self, world: &mut PhysicsWorld) -> ObjectId

Spawn the chest body physics object.

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pub fn open(&mut self, world: &mut PhysicsWorld, loot_count: usize)

Open the chest and spawn loot items.

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pub fn update(&mut self, dt: f32)

Update lid angular spring physics.

Trait Implementations§

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impl Clone for TreasureChest

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fn clone(&self) -> TreasureChest

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TreasureChest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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