pub struct TreasureChest {
pub position: Vec2,
pub lid_angle: f32,
pub lid_angular_velocity: f32,
pub lid_spring_constant: f32,
pub lid_damping: f32,
pub is_open: bool,
pub target_angle: f32,
pub loot_items: Vec<ObjectId>,
pub body_object_id: Option<ObjectId>,
pub loot_scatter_speed: f32,
}Expand description
Treasure chest with hinge-lid physics.
Fields§
§position: Vec2§lid_angle: f32§lid_angular_velocity: f32§lid_spring_constant: f32§lid_damping: f32§is_open: bool§target_angle: f32§loot_items: Vec<ObjectId>§body_object_id: Option<ObjectId>§loot_scatter_speed: f32Implementations§
Source§impl TreasureChest
impl TreasureChest
Trait Implementations§
Source§impl Clone for TreasureChest
impl Clone for TreasureChest
Source§fn clone(&self) -> TreasureChest
fn clone(&self) -> TreasureChest
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TreasureChest
impl RefUnwindSafe for TreasureChest
impl Send for TreasureChest
impl Sync for TreasureChest
impl Unpin for TreasureChest
impl UnsafeUnpin for TreasureChest
impl UnwindSafe for TreasureChest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.