pub struct DamageReactionBlend {
pub tree: BlendTree1D,
}Expand description
DamageReactionBlend: parameter = damage_fraction [0, 1], small → large recoil.
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§tree: BlendTree1DImplementations§
Auto Trait Implementations§
impl Freeze for DamageReactionBlend
impl RefUnwindSafe for DamageReactionBlend
impl Send for DamageReactionBlend
impl Sync for DamageReactionBlend
impl Unpin for DamageReactionBlend
impl UnsafeUnpin for DamageReactionBlend
impl UnwindSafe for DamageReactionBlend
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