pub struct Challenge {
pub id: String,
pub name: String,
pub description: String,
pub expiry_secs: u64,
pub objectives: Vec<ChallengeObjective>,
pub reward: ChallengeReward,
pub is_weekly: bool,
pub completed: bool,
}Fields§
§id: String§name: String§description: String§expiry_secs: u64§objectives: Vec<ChallengeObjective>§reward: ChallengeReward§is_weekly: bool§completed: boolImplementations§
Source§impl Challenge
impl Challenge
pub fn new( id: impl Into<String>, name: impl Into<String>, description: impl Into<String>, expiry_secs: u64, objectives: Vec<ChallengeObjective>, reward: ChallengeReward, ) -> Self
pub fn weekly(self) -> Self
pub fn is_expired(&self, now_secs: u64) -> bool
pub fn check_completion(&mut self)
pub fn progress_summary(&self) -> String
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Challenge
impl RefUnwindSafe for Challenge
impl Send for Challenge
impl Sync for Challenge
impl Unpin for Challenge
impl UnsafeUnpin for Challenge
impl UnwindSafe for Challenge
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