pub struct CommonBehaviors;Expand description
Factory for common pre-built behavior trees using AiEntity.
Implementations§
Source§impl CommonBehaviors
impl CommonBehaviors
Sourcepub fn combat_ai() -> BehaviorTree<AiEntity>
pub fn combat_ai() -> BehaviorTree<AiEntity>
Simple combat AI: attack if in range, else chase, else idle.
Sourcepub fn patrol_ai(waypoints: Vec<[f32; 3]>) -> BehaviorTree<AiEntity>
pub fn patrol_ai(waypoints: Vec<[f32; 3]>) -> BehaviorTree<AiEntity>
Patrol AI: move between waypoints.
Sourcepub fn flee_ai(flee_threshold: f32) -> BehaviorTree<AiEntity>
pub fn flee_ai(flee_threshold: f32) -> BehaviorTree<AiEntity>
Flee AI: flee from threat when health is low.
Sourcepub fn guard_post(post: [f32; 3], alert_radius: f32) -> BehaviorTree<AiEntity>
pub fn guard_post(post: [f32; 3], alert_radius: f32) -> BehaviorTree<AiEntity>
Guard post AI: stay near a position, alert on intrusion.
Auto Trait Implementations§
impl Freeze for CommonBehaviors
impl RefUnwindSafe for CommonBehaviors
impl Send for CommonBehaviors
impl Sync for CommonBehaviors
impl Unpin for CommonBehaviors
impl UnsafeUnpin for CommonBehaviors
impl UnwindSafe for CommonBehaviors
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