pub struct GeneratedWorld {Show 13 fields
pub params: WorldGenParams,
pub heightmap: Grid2D,
pub plates: PlateMap,
pub temperature: Grid2D,
pub precipitation: Grid2D,
pub biome_map: BiomeMap,
pub river_network: RiverNetwork,
pub cave_systems: Vec<CaveSystem>,
pub settlements: Vec<Settlement>,
pub civilizations: Vec<Civilization>,
pub languages: Vec<Language>,
pub myths: Vec<Myth>,
pub artifacts: Vec<Artifact>,
}Expand description
The complete generated world.
Fields§
§params: WorldGenParams§heightmap: Grid2D§plates: PlateMap§temperature: Grid2D§precipitation: Grid2D§biome_map: BiomeMap§river_network: RiverNetwork§cave_systems: Vec<CaveSystem>§settlements: Vec<Settlement>§civilizations: Vec<Civilization>§languages: Vec<Language>§myths: Vec<Myth>§artifacts: Vec<Artifact>Trait Implementations§
Source§impl Clone for GeneratedWorld
impl Clone for GeneratedWorld
Source§fn clone(&self) -> GeneratedWorld
fn clone(&self) -> GeneratedWorld
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GeneratedWorld
impl RefUnwindSafe for GeneratedWorld
impl Send for GeneratedWorld
impl Sync for GeneratedWorld
impl Unpin for GeneratedWorld
impl UnsafeUnpin for GeneratedWorld
impl UnwindSafe for GeneratedWorld
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more