pub struct Grid2D {
pub width: usize,
pub height: usize,
pub data: Vec<f32>,
}Expand description
A 2D heightfield grid used across worldgen systems.
Fields§
§width: usize§height: usize§data: Vec<f32>Implementations§
Source§impl Grid2D
impl Grid2D
pub fn new(width: usize, height: usize) -> Self
pub fn filled(width: usize, height: usize, value: f32) -> Self
pub fn idx(&self, x: usize, y: usize) -> usize
pub fn get(&self, x: usize, y: usize) -> f32
pub fn set(&mut self, x: usize, y: usize, v: f32)
pub fn get_clamped(&self, x: i32, y: i32) -> f32
pub fn add(&mut self, x: usize, y: usize, v: f32)
pub fn min_value(&self) -> f32
pub fn max_value(&self) -> f32
pub fn normalize(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Grid2D
impl RefUnwindSafe for Grid2D
impl Send for Grid2D
impl Sync for Grid2D
impl Unpin for Grid2D
impl UnsafeUnpin for Grid2D
impl UnwindSafe for Grid2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more