pub struct PriorityZoneManager {
pub zones: Vec<PriorityZone>,
}Expand description
Manages multiple priority zones and computes combined priority bonuses.
Fields§
§zones: Vec<PriorityZone>Implementations§
Source§impl PriorityZoneManager
impl PriorityZoneManager
pub fn new() -> Self
pub fn add_zone(&mut self, zone: PriorityZone)
pub fn remove_zone_by_name(&mut self, name: &str)
pub fn total_priority_bonus(&self, coord: ChunkCoord, chunk_size: f32) -> i64
Trait Implementations§
Source§impl Debug for PriorityZoneManager
impl Debug for PriorityZoneManager
Source§impl Default for PriorityZoneManager
impl Default for PriorityZoneManager
Source§fn default() -> PriorityZoneManager
fn default() -> PriorityZoneManager
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PriorityZoneManager
impl RefUnwindSafe for PriorityZoneManager
impl Send for PriorityZoneManager
impl Sync for PriorityZoneManager
impl Unpin for PriorityZoneManager
impl UnsafeUnpin for PriorityZoneManager
impl UnwindSafe for PriorityZoneManager
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more