pub struct PriorityZone {
pub center: Vec3,
pub radius: f32,
pub priority_bonus: i64,
pub name: String,
}Expand description
Defines priority zones that affect chunk loading order. E.g., player start location, POIs, scripted events.
Fields§
§center: Vec3World-space center of the zone.
radius: f32Radius of influence (world units).
priority_bonus: i64Priority bonus applied to chunks in this zone.
name: StringOptional name for debugging.
Implementations§
Source§impl PriorityZone
impl PriorityZone
Trait Implementations§
Source§impl Clone for PriorityZone
impl Clone for PriorityZone
Source§fn clone(&self) -> PriorityZone
fn clone(&self) -> PriorityZone
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PriorityZone
impl RefUnwindSafe for PriorityZone
impl Send for PriorityZone
impl Sync for PriorityZone
impl Unpin for PriorityZone
impl UnsafeUnpin for PriorityZone
impl UnwindSafe for PriorityZone
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more