pub enum ItemEffect {
OnHitElement {
element: Element,
amount: f32,
},
OnKillHeal {
amount: f32,
},
LowHpBoost {
threshold: f32,
multiplier: f32,
},
ProcOnHit {
chance: f32,
effect: Box<ItemEffect>,
},
Aura {
radius: f32,
stat: StatId,
value: f32,
},
Thorns {
reflect_pct: f32,
},
Lifesteal {
pct: f32,
},
OnCritStatus {
status_name: String,
duration: f32,
},
}Variants§
OnHitElement
On hit: apply elemental damage
OnKillHeal
On kill: restore HP
LowHpBoost
On low HP (<threshold): gain damage boost
ProcOnHit
Proc chance effect
Aura
Aura: affect nearby allies
Thorns
Thorns: reflect % of damage received
Lifesteal
Lifesteal
OnCritStatus
On crit: apply status
Trait Implementations§
Source§impl Clone for ItemEffect
impl Clone for ItemEffect
Source§fn clone(&self) -> ItemEffect
fn clone(&self) -> ItemEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ItemEffect
impl RefUnwindSafe for ItemEffect
impl Send for ItemEffect
impl Sync for ItemEffect
impl Unpin for ItemEffect
impl UnsafeUnpin for ItemEffect
impl UnwindSafe for ItemEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more