#[repr(C)]pub struct Glyph3DInstance {
pub model_matrix: [f32; 16],
pub base_color: [f32; 4],
pub emission: f32,
pub metallic: f32,
pub roughness: f32,
pub animation_phase: f32,
}Expand description
Per-instance data for 3D glyph rendering. 80 bytes, GPU-friendly.
Fields§
§model_matrix: [f32; 16]Column-major 4×4 model matrix.
base_color: [f32; 4]RGBA base color.
emission: f32Emission intensity.
metallic: f32Metallic factor [0,1].
roughness: f32Roughness factor [0,1].
animation_phase: f32Animation phase (for per-glyph time offset).
Implementations§
Source§impl Glyph3DInstance
impl Glyph3DInstance
pub fn new(transform: Mat4, material: &GlyphMaterial, phase: f32) -> Self
Trait Implementations§
Source§impl Clone for Glyph3DInstance
impl Clone for Glyph3DInstance
impl Copy for Glyph3DInstance
Source§impl Debug for Glyph3DInstance
impl Debug for Glyph3DInstance
impl Pod for Glyph3DInstance
Auto Trait Implementations§
impl Freeze for Glyph3DInstance
impl RefUnwindSafe for Glyph3DInstance
impl Send for Glyph3DInstance
impl Sync for Glyph3DInstance
impl Unpin for Glyph3DInstance
impl UnsafeUnpin for Glyph3DInstance
impl UnwindSafe for Glyph3DInstance
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