#[repr(C)]pub struct GlyphMaterial {
pub base_color: [f32; 4],
pub emission: f32,
pub metallic: f32,
pub roughness: f32,
pub subsurface: f32,
pub fresnel: f32,
pub _pad: [f32; 3],
}Fields§
§base_color: [f32; 4]§emission: f32§metallic: f32§roughness: f32§subsurface: f32§fresnel: f32§_pad: [f32; 3]Implementations§
Source§impl GlyphMaterial
impl GlyphMaterial
pub fn new(color: Vec4, emission: f32, metallic: f32, roughness: f32) -> Self
pub fn color(&self) -> Vec4
pub fn player() -> Self
pub fn enemy() -> Self
pub fn boss() -> Self
pub fn spell() -> Self
pub fn environment() -> Self
pub fn ui() -> Self
pub fn particle() -> Self
pub fn corruption() -> Self
pub fn healing() -> Self
pub fn ice() -> Self
pub fn fire() -> Self
pub fn lightning() -> Self
Trait Implementations§
Source§impl Clone for GlyphMaterial
impl Clone for GlyphMaterial
impl Copy for GlyphMaterial
Source§impl Debug for GlyphMaterial
impl Debug for GlyphMaterial
impl Pod for GlyphMaterial
Auto Trait Implementations§
impl Freeze for GlyphMaterial
impl RefUnwindSafe for GlyphMaterial
impl Send for GlyphMaterial
impl Sync for GlyphMaterial
impl Unpin for GlyphMaterial
impl UnsafeUnpin for GlyphMaterial
impl UnwindSafe for GlyphMaterial
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