pub struct PatchStitcher {
pub blend_region_cells: usize,
pub use_geomorphing: bool,
pub geomorph_distance_range: (f32, f32),
}Fields§
§blend_region_cells: usize§use_geomorphing: bool§geomorph_distance_range: (f32, f32)Implementations§
Source§impl PatchStitcher
impl PatchStitcher
pub fn new(blend_cells: usize, geomorph: bool, near: f32, far: f32) -> Self
pub fn compute_geomorph_alpha(&self, distance: f32) -> f32
pub fn blend_heights(&self, h_fine: f32, h_coarse: f32, blend_alpha: f32) -> f32
pub fn compute_skirt_heights( &self, edge_heights: &[f32], skirt_depth: f32, ) -> Vec<f32>
pub fn stitch_border( &self, patch: &mut TerrainHeightmap, side: usize, neighbor: &TerrainHeightmap, blend_alpha: f32, )
pub fn compute_blend_weights_for_row( &self, row_len: usize, is_start: bool, ) -> Vec<f32>
Trait Implementations§
Source§impl Clone for PatchStitcher
impl Clone for PatchStitcher
Auto Trait Implementations§
impl Freeze for PatchStitcher
impl RefUnwindSafe for PatchStitcher
impl Send for PatchStitcher
impl Sync for PatchStitcher
impl Unpin for PatchStitcher
impl UnsafeUnpin for PatchStitcher
impl UnwindSafe for PatchStitcher
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