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Module world_streaming_editor

Module world_streaming_editor 

Source

Structs§

ActorImportance
ActorStreamingProxy
AdaptiveLodController
AsyncLoadQueue
AsyncLoadRequest
BvhBuilder
BvhNode
ChunkBounds
ChunkCoord
ChunkDependency
ChunkDependencyEdge
ChunkFlags
ChunkHeader
ChunkMeshLod
ChunkNeighborManager
ChunkPool
ChunkUpdateScheduler
ClusterGrid
DataLayer
DataLayerSystem
DistanceField2D
FrameProfileData
FrustumCulling
HeightfieldCollision
HlodBuilder
HlodCluster
ImpostorBillboard
ImpostorCaptureJob
ImpostorCaptureQueue
InstanceCullingPipeline
LevelStreamingVolume
LevelStreamingVolumeManager
LoadingBudgetController
LodTransitionManager
LodTransitionState
MemoryBudget
MeshLodManager
MeshVertex
OctreeBuilder
OctreeNode
PatchStitcher
Portal
PortalVisibilitySystem
PrefetchSystem
ProfilerEvent
ProfilerSummary
RegionBitmask
RenderBatch
RenderBatchBuilder
RenderVisibilityState
RuntimeHistogram
SceneGraph
SceneNode
ScreenSpaceErrorMetric
SectorInfo
SectorStreamingMap
SimplifiedMesh
SpatialQueryResult
SpatialQuerySystem
StreamingCamera
StreamingChunk
StreamingConfig
StreamingDistanceCalculator
StreamingEventQueue
StreamingLevel
StreamingLevelManager
StreamingPriority
StreamingProfiler
StreamingStats
TerrainHeightmap
TerrainMaterialBlender
TerrainMaterialLayer
TerrainPatch
VirtualTexture
VirtualTextureTile
VisibilityGrid
WorldBoundsTracker
WorldPartition
WorldPartitionCell
WorldStreamingEditor

Enums§

BvhNodeKind
ChunkLoadState
DataLayerMode
EvictionPolicy
FrustumResult
LodLevel
ProfilerEventType
QualityPreset
StreamingEvent
StreamingLoadType

Functions§

aabb_corner_distances
aabb_solid_angle_approx
aabb_vs_sphere
barycentric_coords
benchmark_frustum_cull
bezier_arc_length_t
bezier_arc_length_table
bezier_cubic
bezier_cubic_tangent
build_lod_distance_array
build_lod_transition_curve
build_minimal_test_scene
build_streaming_config_from_hardware_caps
build_test_world
bvh_sah_cost
bvh_sah_cost_fn
capsule_vs_sphere
catmull_rom
chunk_grid_to_world_center
chunk_visual_importance
clamp_viewer_to_world_bounds
closest_point_on_segment
cluster_merge_cost
compute_aabb_from_obb
compute_chunk_lod_blend_weights
compute_cluster_merge_cost
compute_dynamic_streaming_radius
compute_heightmap_ao
compute_level_streaming_priority
compute_lod_bias_from_mip
compute_lod_histogram
compute_lod_switch_hysteresis
compute_look_at_quat
compute_ortho_matrix
compute_per_frame_memory_delta
compute_projection_matrix
compute_sphere_screen_radius
compute_streaming_coverage
compute_tangent_space
compute_view_matrix
compute_world_bounds_from_chunks
create_default_editor
create_editor_with_preset
debug_print_lod_distribution
distance_point_to_line
estimate_bvh_memory_bytes
estimate_lod_memory_total
estimate_octree_memory_bytes
estimate_total_world_memory
evaluate_lod_quality
evaluate_lod_quality_metrics
exp_smooth
exp_smooth_vec3
fbm_noise_2d
find_nearest_loaded_chunk
generate_grid_bounds
generate_heightmap_fbm
halton
halton_2d
halton_3d
hash_2d
hash_3d
hydraulic_erosion_step
isqrt
lerp_vec3
obb_vs_point
pack_rgba8
point_in_triangle
project_point_to_plane
ray_aabb_intersect
recompute_all_chunk_priorities
required_lod_levels
run_streaming_simulation
screen_to_world_ray
sh_l1_eval
sh_l1_project
slerp_quat
smooth_step
smoother_step
sphere_vs_sphere
stress_test_bvh
stress_test_octree
system_capacity_summary
thermal_erosion_pass
triangle_area
triangle_normal
unpack_rgba8
validate_bvh
validate_chunk_bounds
validate_frustum_planes
validate_lod_transitions
value_noise_2d
world_to_chunk_grid