pub struct RewardNode {
pub id: u64,
pub position: Vec2,
pub reward_table: RewardTable,
pub input_port: u64,
pub output_port: u64,
pub reward_label: String,
pub announce_rewards: bool,
pub delay_secs: f32,
pub tags: Vec<String>,
pub comment: String,
}Fields§
§id: u64§position: Vec2§reward_table: RewardTable§input_port: u64§output_port: u64§reward_label: String§announce_rewards: bool§delay_secs: f32§comment: StringImplementations§
Source§impl RewardNode
impl RewardNode
pub fn new(id: u64) -> Self
pub fn roll_rewards( &self, player_level: u32, rng: &mut SimpleRng, ) -> Vec<RolledReward>
Trait Implementations§
Source§impl Clone for RewardNode
impl Clone for RewardNode
Auto Trait Implementations§
impl Freeze for RewardNode
impl RefUnwindSafe for RewardNode
impl Send for RewardNode
impl Sync for RewardNode
impl Unpin for RewardNode
impl UnsafeUnpin for RewardNode
impl UnwindSafe for RewardNode
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