pub struct QuestHudManager {
pub tracked_quests: Vec<TrackedQuestDisplay>,
pub max_tracked: usize,
pub show_completed_briefly: bool,
pub completed_display_time: f32,
pub notifications: VecDeque<QuestHudNotification>,
pub objective_updates: VecDeque<ObjectiveUpdateAnim>,
pub world_markers: Vec<WorldMapMarker>,
}Fields§
§tracked_quests: Vec<TrackedQuestDisplay>§max_tracked: usize§show_completed_briefly: bool§completed_display_time: f32§notifications: VecDeque<QuestHudNotification>§objective_updates: VecDeque<ObjectiveUpdateAnim>§world_markers: Vec<WorldMapMarker>Implementations§
Source§impl QuestHudManager
impl QuestHudManager
pub fn new() -> Self
pub fn update(&mut self, delta: f32)
pub fn track_quest(&mut self, quest_id: &str, quest_name: &str, is_main: bool)
pub fn untrack_quest(&mut self, quest_id: &str)
pub fn push_notification( &mut self, text: &str, sub_text: &str, style: HudNotificationStyle, icon: &str, )
pub fn get_active_notifications(&self) -> Vec<&QuestHudNotification>
Trait Implementations§
Source§impl Clone for QuestHudManager
impl Clone for QuestHudManager
Auto Trait Implementations§
impl Freeze for QuestHudManager
impl RefUnwindSafe for QuestHudManager
impl Send for QuestHudManager
impl Sync for QuestHudManager
impl Unpin for QuestHudManager
impl UnsafeUnpin for QuestHudManager
impl UnwindSafe for QuestHudManager
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