pub struct DefeatBossObjective {
pub boss_id: String,
pub boss_name: String,
pub defeated: bool,
pub phases_completed: u32,
pub total_phases: u32,
pub require_no_deaths: bool,
pub player_died: bool,
pub time_limit: Option<f32>,
pub elapsed: f32,
}Fields§
§boss_id: String§boss_name: String§defeated: bool§phases_completed: u32§total_phases: u32§require_no_deaths: bool§player_died: bool§time_limit: Option<f32>§elapsed: f32Implementations§
Source§impl DefeatBossObjective
impl DefeatBossObjective
pub fn status(&self) -> ObjectiveStatus
pub fn progress(&self) -> f32
pub fn process_event(&mut self, event: &QuestEvent)
Trait Implementations§
Source§impl Clone for DefeatBossObjective
impl Clone for DefeatBossObjective
Auto Trait Implementations§
impl Freeze for DefeatBossObjective
impl RefUnwindSafe for DefeatBossObjective
impl Send for DefeatBossObjective
impl Sync for DefeatBossObjective
impl Unpin for DefeatBossObjective
impl UnsafeUnpin for DefeatBossObjective
impl UnwindSafe for DefeatBossObjective
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.