pub enum QuestState {
NotStarted,
Active,
Paused,
Completed,
Failed,
Abandoned,
}Variants§
Implementations§
Source§impl QuestState
impl QuestState
pub fn can_transition_to(&self, new_state: &QuestState) -> bool
pub fn display_name(&self) -> &str
pub fn color(&self) -> Vec4
Trait Implementations§
Source§impl Clone for QuestState
impl Clone for QuestState
Source§impl Debug for QuestState
impl Debug for QuestState
impl Eq for QuestState
Source§impl Hash for QuestState
impl Hash for QuestState
Source§impl PartialEq for QuestState
impl PartialEq for QuestState
impl StructuralPartialEq for QuestState
Auto Trait Implementations§
impl Freeze for QuestState
impl RefUnwindSafe for QuestState
impl Send for QuestState
impl Sync for QuestState
impl Unpin for QuestState
impl UnsafeUnpin for QuestState
impl UnwindSafe for QuestState
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T: ?Sized,
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