Skip to main content

ProductionManager

Struct ProductionManager 

Source
pub struct ProductionManager {
    pub current_tick: u64,
    pub nodes: HashMap<NodeId, ResourceNode>,
    pub buildings: HashMap<BuildingId, ProcessingBuilding>,
    pub workers: HashMap<WorkerId, Worker>,
    pub recipes: HashMap<RecipeId, Recipe>,
    pub supply_chain_events: Vec<SupplyChainEvent>,
    pub production_history: VecDeque<ProductionReport>,
    /* private fields */
}
Expand description

Manages all resource nodes, processing buildings, workers, recipes, and coordinates supply chain logic.

Fields§

§current_tick: u64§nodes: HashMap<NodeId, ResourceNode>§buildings: HashMap<BuildingId, ProcessingBuilding>§workers: HashMap<WorkerId, Worker>§recipes: HashMap<RecipeId, Recipe>§supply_chain_events: Vec<SupplyChainEvent>

Accumulated supply chain events for this manager’s lifetime.

§production_history: VecDeque<ProductionReport>

Global production history (last 128 ticks).

Implementations§

Source§

impl ProductionManager

Source

pub fn new() -> Self

Source

pub fn add_node( &mut self, name: &str, kind: NodeKind, output_commodity: CommodityRef, base_yield: f64, reserves: Option<f64>, worker_capacity: u32, stockpile_capacity: f64, ) -> NodeId

Source

pub fn add_building( &mut self, name: &str, worker_slots: u32, stockpile_capacity: f64, ) -> BuildingId

Source

pub fn add_recipe( &mut self, name: &str, inputs: Vec<Ingredient>, outputs: Vec<Ingredient>, base_ticks: u64, workers_required: u32, energy_required: f64, ) -> RecipeId

Source

pub fn add_worker(&mut self, skill_level: f64) -> WorkerId

Source

pub fn assign_worker_to_building( &mut self, worker: WorkerId, building: BuildingId, ) -> bool

Source

pub fn assign_worker_to_node(&mut self, worker: WorkerId, node: NodeId) -> bool

Source

pub fn assign_recipe_to_building( &mut self, building: BuildingId, recipe: RecipeId, )

Source

pub fn queue_recipe(&mut self, building: BuildingId, recipe: RecipeId)

Source

pub fn transfer_node_to_building( &mut self, node: NodeId, building: BuildingId, commodity: CommodityRef, max_amount: f64, ) -> f64

Transfer output from a node’s stockpile to a building’s input stockpile.

Source

pub fn withdraw_from_building( &mut self, building: BuildingId, commodity: CommodityRef, amount: f64, ) -> f64

Withdraw output from a building’s stockpile (for downstream delivery).

Source

pub fn disrupt_node(&mut self, node: NodeId, severity: f64)

Source

pub fn disrupt_building(&mut self, building: BuildingId, reason: &str)

Source

pub fn repair_building(&mut self, building: BuildingId)

Source

pub fn maintain_node(&mut self, node: NodeId)

Source

pub fn set_season(&mut self, kind: NodeKind, modifier: f64)

Set season modifier for all nodes of a given kind.

Source

pub fn tick(&mut self) -> ProductionReport

Advance production by one tick.

  • Ticks all workers (fatigue).
  • Ticks all resource nodes (yield, depletion, disruption recovery).
  • Ticks all processing buildings (batch progress, input matching).
  • Accumulates supply chain events.
  • Produces a ProductionReport.
Source

pub fn node_stockpile(&self, commodity: CommodityRef) -> f64

Total current stockpile across all nodes for a commodity.

Source

pub fn building_stockpile(&self, commodity: CommodityRef) -> f64

Total current stockpile in buildings for a commodity (output side).

Source

pub fn unresolved_events(&self) -> Vec<&SupplyChainEvent>

All unresolved supply chain events.

Source

pub fn resolve_event(&mut self, index: usize)

Resolve an event by index.

Source

pub fn avg_throughput(&self, commodity: CommodityRef, n: usize) -> f64

Summary of average throughput across last n ticks per commodity.

Source

pub fn near_depletion_nodes(&self, threshold: f64) -> Vec<NodeId>

Find nodes near depletion.

Source

pub fn idle_workers(&self) -> Vec<WorkerId>

Idle workers.

Source

pub fn understaffed_buildings(&self) -> Vec<BuildingId>

Buildings with open worker slots.

Source

pub fn auto_assign_workers(&mut self)

Auto-assign idle workers to understaffed buildings (greedy).

Trait Implementations§

Source§

impl Default for ProductionManager

Source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync> ⓘ

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more