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Module economy

Module economy 

Source
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Economy subsystem: market simulation, faction economies, and production chains.

Re-exports§

pub use market::Market;
pub use market::CommodityId;
pub use market::OrderId;
pub use market::AuctionId;
pub use market::Order;
pub use market::OrderSide;
pub use market::TradeRecord;
pub use market::PricePoint;
pub use market::AuctionType;
pub use market::AuctionState;
pub use market::Auction;
pub use market::ManipulationAlert;
pub use market::ArbitrageOpportunity;
pub use factions::FactionEconomy;
pub use factions::FactionId;
pub use factions::TradeRouteId;
pub use factions::EmbargoPenalty;
pub use factions::FactionTreasury;
pub use factions::TaxPolicy;
pub use factions::TradeRoute;
pub use factions::TradeRouteStatus;
pub use factions::WealthRanking;
pub use factions::EspionageReport;
pub use factions::TributeAgreement;
pub use production::ProductionManager;
pub use production::NodeId;
pub use production::BuildingId;
pub use production::WorkerId;
pub use production::ResourceNode;
pub use production::NodeKind;
pub use production::ProcessingBuilding;
pub use production::Recipe;
pub use production::ProductionQuota;
pub use production::SupplyChainEvent;
pub use production::Stockpile;
pub use production::EfficiencyModifier;
pub use production::ProductionReport;

Modules§

factions
Faction economy simulation.
market
Dynamic market simulation.
production
Production chain simulation.