Expand description
Economy subsystem: market simulation, faction economies, and production chains.
Re-exports§
pub use market::Market;pub use market::CommodityId;pub use market::OrderId;pub use market::AuctionId;pub use market::Order;pub use market::OrderSide;pub use market::TradeRecord;pub use market::PricePoint;pub use market::AuctionType;pub use market::AuctionState;pub use market::Auction;pub use market::ManipulationAlert;pub use market::ArbitrageOpportunity;pub use factions::FactionEconomy;pub use factions::FactionId;pub use factions::TradeRouteId;pub use factions::EmbargoPenalty;pub use factions::FactionTreasury;pub use factions::TaxPolicy;pub use factions::TradeRoute;pub use factions::TradeRouteStatus;pub use factions::WealthRanking;pub use factions::EspionageReport;pub use factions::TributeAgreement;pub use production::ProductionManager;pub use production::NodeId;pub use production::BuildingId;pub use production::WorkerId;pub use production::ResourceNode;pub use production::NodeKind;pub use production::ProcessingBuilding;pub use production::Recipe;pub use production::ProductionQuota;pub use production::SupplyChainEvent;pub use production::Stockpile;pub use production::EfficiencyModifier;pub use production::ProductionReport;
Modules§
- factions
- Faction economy simulation.
- market
- Dynamic market simulation.
- production
- Production chain simulation.