pub struct UniformBlock {
pub name: String,
pub binding: u32,
pub set: u32,
pub fields: Vec<ShaderVariable>,
pub std140: bool,
pub dynamic_offset: bool,
}Fields§
§name: String§binding: u32§set: u32§fields: Vec<ShaderVariable>§std140: bool§dynamic_offset: boolImplementations§
Source§impl UniformBlock
impl UniformBlock
pub fn new(name: impl Into<String>, binding: u32) -> Self
pub fn add_field(&mut self, f: ShaderVariable)
pub fn size_bytes(&self) -> u32
pub fn generate_glsl(&self) -> String
pub fn field_count(&self) -> usize
Trait Implementations§
Source§impl Clone for UniformBlock
impl Clone for UniformBlock
Auto Trait Implementations§
impl Freeze for UniformBlock
impl RefUnwindSafe for UniformBlock
impl Send for UniformBlock
impl Sync for UniformBlock
impl Unpin for UniformBlock
impl UnsafeUnpin for UniformBlock
impl UnwindSafe for UniformBlock
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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