pub struct ShaderReflection {
pub uniforms: Vec<ReflectedUniform>,
pub attributes: Vec<ReflectedAttribute>,
pub varyings: Vec<ReflectedAttribute>,
pub used_builtins: Vec<String>,
pub struct_layouts: Vec<String>,
pub push_constants: Vec<ReflectedUniform>,
pub storage_buffers: Vec<ReflectedUniform>,
pub entry_points: Vec<String>,
}Fields§
§uniforms: Vec<ReflectedUniform>§attributes: Vec<ReflectedAttribute>§varyings: Vec<ReflectedAttribute>§used_builtins: Vec<String>§struct_layouts: Vec<String>§push_constants: Vec<ReflectedUniform>§storage_buffers: Vec<ReflectedUniform>§entry_points: Vec<String>Implementations§
Source§impl ShaderReflection
impl ShaderReflection
pub fn new() -> Self
pub fn add_uniform(&mut self, u: ReflectedUniform)
pub fn add_attribute(&mut self, a: ReflectedAttribute)
Trait Implementations§
Source§impl Clone for ShaderReflection
impl Clone for ShaderReflection
Source§impl Debug for ShaderReflection
impl Debug for ShaderReflection
Auto Trait Implementations§
impl Freeze for ShaderReflection
impl RefUnwindSafe for ShaderReflection
impl Send for ShaderReflection
impl Sync for ShaderReflection
impl Unpin for ShaderReflection
impl UnsafeUnpin for ShaderReflection
impl UnwindSafe for ShaderReflection
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