pub struct ReflectedAttribute {
pub name: String,
pub ty: ShaderType,
pub location: u32,
pub format: VertexFormat,
}Fields§
§name: String§ty: ShaderType§location: u32§format: VertexFormatTrait Implementations§
Source§impl Clone for ReflectedAttribute
impl Clone for ReflectedAttribute
Auto Trait Implementations§
impl Freeze for ReflectedAttribute
impl RefUnwindSafe for ReflectedAttribute
impl Send for ReflectedAttribute
impl Sync for ReflectedAttribute
impl Unpin for ReflectedAttribute
impl UnsafeUnpin for ReflectedAttribute
impl UnwindSafe for ReflectedAttribute
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
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