pub struct ShaderNodeGraph {
pub nodes: HashMap<u32, ShaderNode>,
pub connections: Vec<(u32, u32, u32, u32)>,
pub next_id: u32,
pub name: String,
}Fields§
§nodes: HashMap<u32, ShaderNode>§connections: Vec<(u32, u32, u32, u32)>§next_id: u32§name: StringImplementations§
Source§impl ShaderNodeGraph
impl ShaderNodeGraph
pub fn new(name: impl Into<String>) -> Self
pub fn add_node( &mut self, node_type: ShaderNodeType, label: impl Into<String>, ) -> u32
pub fn connect( &mut self, from_node: u32, from_port: u32, to_node: u32, to_port: u32, )
pub fn disconnect(&mut self, to_node: u32, to_port: u32)
pub fn remove_node(&mut self, id: u32)
pub fn node_count(&self) -> usize
pub fn connection_count(&self) -> usize
pub fn output_node(&self) -> Option<&ShaderNode>
pub fn move_node(&mut self, id: u32, x: f32, y: f32)
Trait Implementations§
Source§impl Clone for ShaderNodeGraph
impl Clone for ShaderNodeGraph
Source§impl Debug for ShaderNodeGraph
impl Debug for ShaderNodeGraph
Auto Trait Implementations§
impl Freeze for ShaderNodeGraph
impl RefUnwindSafe for ShaderNodeGraph
impl Send for ShaderNodeGraph
impl Sync for ShaderNodeGraph
impl Unpin for ShaderNodeGraph
impl UnsafeUnpin for ShaderNodeGraph
impl UnwindSafe for ShaderNodeGraph
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