pub struct ShaderNode {
pub id: u32,
pub node_type: ShaderNodeType,
pub label: String,
pub position: (f32, f32),
pub inputs: Vec<ShaderNodePort>,
pub outputs: Vec<ShaderNodePort>,
pub properties: HashMap<String, String>,
}Fields§
§id: u32§node_type: ShaderNodeType§label: String§position: (f32, f32)§inputs: Vec<ShaderNodePort>§outputs: Vec<ShaderNodePort>§properties: HashMap<String, String>Implementations§
Source§impl ShaderNode
impl ShaderNode
pub fn new(id: u32, node_type: ShaderNodeType, label: impl Into<String>) -> Self
pub fn add_input( &mut self, name: impl Into<String>, port_type: ShaderDataType, ) -> u32
pub fn add_output( &mut self, name: impl Into<String>, port_type: ShaderDataType, ) -> u32
pub fn set_property(&mut self, key: impl Into<String>, val: impl Into<String>)
pub fn is_output_node(&self) -> bool
pub fn is_input_node(&self) -> bool
pub fn input_count(&self) -> usize
pub fn output_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderNode
impl Clone for ShaderNode
Auto Trait Implementations§
impl Freeze for ShaderNode
impl RefUnwindSafe for ShaderNode
impl Send for ShaderNode
impl Sync for ShaderNode
impl Unpin for ShaderNode
impl UnsafeUnpin for ShaderNode
impl UnwindSafe for ShaderNode
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