pub struct ShaderInterface {
pub inputs: Vec<ShaderVariable>,
pub outputs: Vec<ShaderVariable>,
pub stage: ShaderStage,
}Fields§
§inputs: Vec<ShaderVariable>§outputs: Vec<ShaderVariable>§stage: ShaderStageImplementations§
Source§impl ShaderInterface
impl ShaderInterface
pub fn new(stage: ShaderStage) -> Self
pub fn add_input(&mut self, var: ShaderVariable)
pub fn add_output(&mut self, var: ShaderVariable)
pub fn input_count(&self) -> usize
pub fn output_count(&self) -> usize
pub fn find_input(&self, name: &str) -> Option<&ShaderVariable>
pub fn find_output(&self, name: &str) -> Option<&ShaderVariable>
pub fn validate_compatible(&self, next: &ShaderInterface) -> Vec<String>
pub fn total_output_components(&self) -> u32
Trait Implementations§
Source§impl Clone for ShaderInterface
impl Clone for ShaderInterface
Auto Trait Implementations§
impl Freeze for ShaderInterface
impl RefUnwindSafe for ShaderInterface
impl Send for ShaderInterface
impl Sync for ShaderInterface
impl Unpin for ShaderInterface
impl UnsafeUnpin for ShaderInterface
impl UnwindSafe for ShaderInterface
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