pub struct ShaderFileWatcher {
pub watched_files: HashMap<String, ShaderWatchEntry>,
pub reload_queue: VecDeque<String>,
pub auto_reload: bool,
pub debounce_ms: u32,
}Fields§
§watched_files: HashMap<String, ShaderWatchEntry>§reload_queue: VecDeque<String>§auto_reload: bool§debounce_ms: u32Implementations§
Source§impl ShaderFileWatcher
impl ShaderFileWatcher
pub fn new() -> Self
pub fn watch(&mut self, path: impl Into<String>, shader_id: u32)
pub fn mark_modified(&mut self, path: &str)
pub fn next_reload(&mut self) -> Option<String>
pub fn shader_ids_for(&self, path: &str) -> Vec<u32>
pub fn unwatch(&mut self, path: &str)
pub fn watched_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderFileWatcher
impl Clone for ShaderFileWatcher
Source§impl Debug for ShaderFileWatcher
impl Debug for ShaderFileWatcher
Auto Trait Implementations§
impl Freeze for ShaderFileWatcher
impl RefUnwindSafe for ShaderFileWatcher
impl Send for ShaderFileWatcher
impl Sync for ShaderFileWatcher
impl Unpin for ShaderFileWatcher
impl UnsafeUnpin for ShaderFileWatcher
impl UnwindSafe for ShaderFileWatcher
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