pub struct ShaderCompilerStats {
pub total_programs: usize,
pub total_materials: usize,
pub total_textures: usize,
pub total_buffers: usize,
pub total_passes: usize,
pub total_post_effects: usize,
pub cache_entries: usize,
pub cache_hit_rate: f32,
pub total_compile_ms: f32,
pub failed_compiles: u32,
pub hot_reloads: u32,
}Fields§
§total_programs: usize§total_materials: usize§total_textures: usize§total_buffers: usize§total_passes: usize§total_post_effects: usize§cache_entries: usize§cache_hit_rate: f32§total_compile_ms: f32§failed_compiles: u32§hot_reloads: u32Implementations§
Source§impl ShaderCompilerStats
impl ShaderCompilerStats
pub fn from_workspace(ws: &ShaderWorkspace) -> Self
pub fn summary(&self) -> String
Trait Implementations§
Source§impl Clone for ShaderCompilerStats
impl Clone for ShaderCompilerStats
Source§impl Debug for ShaderCompilerStats
impl Debug for ShaderCompilerStats
Auto Trait Implementations§
impl Freeze for ShaderCompilerStats
impl RefUnwindSafe for ShaderCompilerStats
impl Send for ShaderCompilerStats
impl Sync for ShaderCompilerStats
impl Unpin for ShaderCompilerStats
impl UnsafeUnpin for ShaderCompilerStats
impl UnwindSafe for ShaderCompilerStats
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