pub struct CompileResult {
pub success: bool,
pub spirv_bytes: Option<Vec<u8>>,
pub diagnostics: DiagnosticList,
pub reflection: ShaderReflection,
pub compile_time_ms: f32,
pub source_lines: u32,
pub optimized: bool,
}Fields§
§success: bool§spirv_bytes: Option<Vec<u8>>§diagnostics: DiagnosticList§reflection: ShaderReflection§compile_time_ms: f32§source_lines: u32§optimized: boolImplementations§
Source§impl CompileResult
impl CompileResult
pub fn ok(spirv: Vec<u8>, reflection: ShaderReflection) -> Self
pub fn fail(diagnostics: DiagnosticList) -> Self
pub fn error_count(&self) -> usize
pub fn warning_count(&self) -> usize
pub fn spirv_size(&self) -> usize
pub fn has_warnings(&self) -> bool
Trait Implementations§
Source§impl Clone for CompileResult
impl Clone for CompileResult
Auto Trait Implementations§
impl Freeze for CompileResult
impl RefUnwindSafe for CompileResult
impl Send for CompileResult
impl Sync for CompileResult
impl Unpin for CompileResult
impl UnsafeUnpin for CompileResult
impl UnwindSafe for CompileResult
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