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SdfNodeEditor

Struct SdfNodeEditor 

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pub struct SdfNodeEditor {
    pub graph: NodeGraph,
    pub selection: NodeSelection,
    pub clipboard: Option<NodeClipboard>,
    pub pan: Vec2,
    pub zoom: f32,
    pub show_glsl: bool,
    pub snap_grid: bool,
    pub grid_size: f32,
    /* private fields */
}
Expand description

Full SDF node editor — owns the graph, selection, clipboard, undo stack.

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§graph: NodeGraph§selection: NodeSelection§clipboard: Option<NodeClipboard>§pan: Vec2

Camera pan in canvas space.

§zoom: f32

Camera zoom (canvas pixels per unit).

§show_glsl: bool

Whether to show the GLSL preview pane.

§snap_grid: bool

Whether the snapping grid is enabled.

§grid_size: f32

Implementations§

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impl SdfNodeEditor

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pub fn new(graph_name: impl Into<String>) -> Self

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pub fn add_primitive(&mut self, kind: PrimitiveKind) -> NodeId

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pub fn add_combinator(&mut self, kind: CombinatorKind) -> NodeId

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pub fn remove_selected(&mut self)

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pub fn connect(&mut self, from: NodeId, to: NodeId, port: PortId)

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pub fn set_root(&mut self, id: NodeId)

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pub fn undo(&mut self)

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pub fn redo(&mut self)

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pub fn copy_selected(&mut self)

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pub fn paste(&mut self)

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pub fn canvas_to_world(&self, canvas_p: Vec2) -> Vec2

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pub fn world_to_canvas(&self, world_p: Vec2) -> Vec2

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pub fn zoom_at(&mut self, canvas_p: Vec2, delta: f32)

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pub fn snap(&self, pos: Vec2) -> Vec2

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pub fn begin_drag(&mut self, node: NodeId, cursor: Vec2)

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pub fn update_drag(&mut self, cursor: Vec2)

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pub fn end_drag(&mut self)

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pub fn glsl_output(&mut self) -> &str

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pub fn status_line(&self) -> String

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pub fn palette_labels() -> Vec<(&'static str, &'static str)>

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impl SdfNodeEditor

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pub fn default_body_graph() -> Self

Build a starter graph that approximates a human-body scaffold.

Trait Implementations§

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impl Debug for SdfNodeEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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