pub struct NodeSelection {
pub selected: Vec<NodeId>,
pub hovered: Option<NodeId>,
pub drag: Option<(NodeId, Vec2)>,
pub wiring: Option<(NodeId, Vec2)>,
}Expand description
Selection state for the canvas.
Fields§
§selected: Vec<NodeId>§hovered: Option<NodeId>§drag: Option<(NodeId, Vec2)>Active drag: (node being dragged, offset from canvas_pos to cursor).
wiring: Option<(NodeId, Vec2)>In-progress connection: (source node, screen start pos).
Implementations§
Source§impl NodeSelection
impl NodeSelection
pub fn is_selected(&self, id: NodeId) -> bool
pub fn select_only(&mut self, id: NodeId)
pub fn toggle_select(&mut self, id: NodeId)
pub fn clear(&mut self)
Trait Implementations§
Source§impl Clone for NodeSelection
impl Clone for NodeSelection
Source§impl Debug for NodeSelection
impl Debug for NodeSelection
Auto Trait Implementations§
impl Freeze for NodeSelection
impl RefUnwindSafe for NodeSelection
impl Send for NodeSelection
impl Sync for NodeSelection
impl Unpin for NodeSelection
impl UnsafeUnpin for NodeSelection
impl UnwindSafe for NodeSelection
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