pub struct SdfNode {
pub id: NodeId,
pub label: String,
pub canvas_pos: Vec2,
pub transform: NodeTransform,
pub visible: bool,
pub locked: bool,
pub material_id: Option<u32>,
pub payload: NodePayload,
}Expand description
A single node in the SDF graph.
Fields§
§id: NodeId§label: String§canvas_pos: Vec2§transform: NodeTransform§visible: bool§locked: bool§material_id: Option<u32>§payload: NodePayloadImplementations§
Source§impl SdfNode
impl SdfNode
pub fn new_primitive(id: NodeId, kind: PrimitiveKind) -> Self
pub fn new_combinator(id: NodeId, kind: CombinatorKind) -> Self
Sourcepub fn accepts_input(&self, port: PortId) -> bool
pub fn accepts_input(&self, port: PortId) -> bool
Returns true if this node can accept an input on port.
Sourcepub fn header_text(&self) -> String
pub fn header_text(&self) -> String
Header row text for the canvas card.
Sourcepub fn output_port_pos(&self) -> Vec2
pub fn output_port_pos(&self) -> Vec2
Port positions in canvas space for connection rendering.
pub fn input_port_pos_a(&self) -> Vec2
pub fn input_port_pos_b(&self) -> Vec2
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SdfNode
impl RefUnwindSafe for SdfNode
impl Send for SdfNode
impl Sync for SdfNode
impl Unpin for SdfNode
impl UnsafeUnpin for SdfNode
impl UnwindSafe for SdfNode
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