pub struct ShadowMapPassDesc {
pub kind: ShadowMapKind,
pub resolution: u32,
pub cascade_count: u32,
pub depth_format: TextureFormat,
pub output_shadow_map: ResourceId,
pub rasterizer: RasterizerState,
pub depth_stencil: DepthStencilState,
pub near_plane: f32,
pub far_plane: f32,
pub light_view_proj: [Mat4; 4],
}Fields§
§kind: ShadowMapKind§resolution: u32§cascade_count: u32§depth_format: TextureFormat§output_shadow_map: ResourceId§rasterizer: RasterizerState§depth_stencil: DepthStencilState§near_plane: f32§far_plane: f32§light_view_proj: [Mat4; 4]Implementations§
Source§impl ShadowMapPassDesc
impl ShadowMapPassDesc
pub fn directional_shadow(resolution: u32) -> Self
Trait Implementations§
Source§impl Clone for ShadowMapPassDesc
impl Clone for ShadowMapPassDesc
Auto Trait Implementations§
impl Freeze for ShadowMapPassDesc
impl RefUnwindSafe for ShadowMapPassDesc
impl Send for ShadowMapPassDesc
impl Sync for ShadowMapPassDesc
impl Unpin for ShadowMapPassDesc
impl UnsafeUnpin for ShadowMapPassDesc
impl UnwindSafe for ShadowMapPassDesc
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