pub struct DepthStencilState {
pub depth_test_enable: bool,
pub depth_write_enable: bool,
pub depth_compare_op: CompareOp,
pub depth_bounds_test_enable: bool,
pub min_depth_bounds: f32,
pub max_depth_bounds: f32,
pub stencil_test_enable: bool,
pub front: StencilOpState,
pub back: StencilOpState,
}Fields§
§depth_test_enable: bool§depth_write_enable: bool§depth_compare_op: CompareOp§depth_bounds_test_enable: bool§min_depth_bounds: f32§max_depth_bounds: f32§stencil_test_enable: bool§front: StencilOpState§back: StencilOpStateImplementations§
Source§impl DepthStencilState
impl DepthStencilState
pub fn depth_read_write() -> Self
pub fn depth_read_only() -> Self
pub fn no_depth() -> Self
pub fn reverse_z() -> Self
Trait Implementations§
Source§impl Clone for DepthStencilState
impl Clone for DepthStencilState
impl Copy for DepthStencilState
Auto Trait Implementations§
impl Freeze for DepthStencilState
impl RefUnwindSafe for DepthStencilState
impl Send for DepthStencilState
impl Sync for DepthStencilState
impl Unpin for DepthStencilState
impl UnsafeUnpin for DepthStencilState
impl UnwindSafe for DepthStencilState
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