pub struct RenderPassDescription {
pub attachments: Vec<AttachmentDescription>,
pub subpasses: Vec<SubpassDescription>,
pub dependencies: Vec<SubpassDependency>,
}Fields§
§attachments: Vec<AttachmentDescription>§subpasses: Vec<SubpassDescription>§dependencies: Vec<SubpassDependency>Implementations§
Source§impl RenderPassDescription
impl RenderPassDescription
Sourcepub fn build_gbuffer_lighting_renderpass(
gbuf: &GBufferPassDesc,
light: &LightingPassDesc,
) -> Self
pub fn build_gbuffer_lighting_renderpass( gbuf: &GBufferPassDesc, light: &LightingPassDesc, ) -> Self
Attempt to merge the GBuffer + Lighting passes into a single renderpass with subpasses This is the key TBR optimization that avoids writing GBuffer data to main memory
pub fn detect_tbr_optimization(&self) -> bool
pub fn total_load_store_bandwidth_bytes(&self, width: u32, height: u32) -> u64
Trait Implementations§
Source§impl Clone for RenderPassDescription
impl Clone for RenderPassDescription
Auto Trait Implementations§
impl Freeze for RenderPassDescription
impl RefUnwindSafe for RenderPassDescription
impl Send for RenderPassDescription
impl Sync for RenderPassDescription
impl Unpin for RenderPassDescription
impl UnsafeUnpin for RenderPassDescription
impl UnwindSafe for RenderPassDescription
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