pub struct LightingPassDesc {Show 16 fields
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_hdr: ResourceId,
pub input_albedo: ResourceId,
pub input_normal: ResourceId,
pub input_material: ResourceId,
pub input_depth: ResourceId,
pub input_shadow_map: ResourceId,
pub input_ssao: ResourceId,
pub ibl_enabled: bool,
pub ibl_diffuse_irradiance_res: u32,
pub ibl_specular_prefiltered_res: u32,
pub ibl_brdf_lut_res: u32,
pub tile_size: u32,
pub max_lights_per_tile: u32,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_hdr: ResourceId§input_albedo: ResourceId§input_normal: ResourceId§input_material: ResourceId§input_depth: ResourceId§input_shadow_map: ResourceId§input_ssao: ResourceId§ibl_enabled: bool§ibl_diffuse_irradiance_res: u32§ibl_specular_prefiltered_res: u32§ibl_brdf_lut_res: u32§tile_size: u32§max_lights_per_tile: u32Implementations§
Source§impl LightingPassDesc
impl LightingPassDesc
pub fn default(width: u32, height: u32) -> Self
pub fn tile_count_x(&self) -> u32
pub fn tile_count_y(&self) -> u32
pub fn total_tiles(&self) -> u32
pub fn light_list_buffer_size_bytes(&self) -> u64
Trait Implementations§
Source§impl Clone for LightingPassDesc
impl Clone for LightingPassDesc
Auto Trait Implementations§
impl Freeze for LightingPassDesc
impl RefUnwindSafe for LightingPassDesc
impl Send for LightingPassDesc
impl Sync for LightingPassDesc
impl Unpin for LightingPassDesc
impl UnsafeUnpin for LightingPassDesc
impl UnwindSafe for LightingPassDesc
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