pub struct PipelineKey {
pub pass_kind: PassKind,
pub fill_mode: u8,
pub cull_mode: u8,
pub depth_test: bool,
pub depth_write: bool,
pub blend_enabled: bool,
pub sample_count: u8,
pub output_format_hash: u64,
}Fields§
§pass_kind: PassKind§fill_mode: u8§cull_mode: u8§depth_test: bool§depth_write: bool§blend_enabled: bool§sample_count: u8§output_format_hash: u64Implementations§
Source§impl PipelineKey
impl PipelineKey
pub fn from_pass( pass: &PassNode, rasterizer: &RasterizerState, ds: &DepthStencilState, blend: bool, samples: SampleCount, output_fmt: TextureFormat, ) -> Self
Trait Implementations§
Source§impl Clone for PipelineKey
impl Clone for PipelineKey
Source§impl Debug for PipelineKey
impl Debug for PipelineKey
impl Eq for PipelineKey
Source§impl Hash for PipelineKey
impl Hash for PipelineKey
Source§impl PartialEq for PipelineKey
impl PartialEq for PipelineKey
impl StructuralPartialEq for PipelineKey
Auto Trait Implementations§
impl Freeze for PipelineKey
impl RefUnwindSafe for PipelineKey
impl Send for PipelineKey
impl Sync for PipelineKey
impl Unpin for PipelineKey
impl UnsafeUnpin for PipelineKey
impl UnwindSafe for PipelineKey
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