pub struct ParticleEditor {Show 13 fields
pub systems: Vec<ParticleSystem>,
pub selected_system: Option<usize>,
pub active_tab: ParticleEditorTab,
pub preview_mode: ParticlePreviewMode,
pub preview_time: f32,
pub preview_playing: bool,
pub preview_loop: bool,
pub preview_speed: f32,
pub show_bounds: bool,
pub show_emitter_shape: bool,
pub camera_distance: f32,
pub search_query: String,
pub next_id: u64,
}Fields§
§systems: Vec<ParticleSystem>§selected_system: Option<usize>§active_tab: ParticleEditorTab§preview_mode: ParticlePreviewMode§preview_time: f32§preview_playing: bool§preview_loop: bool§preview_speed: f32§show_bounds: bool§show_emitter_shape: bool§camera_distance: f32§search_query: String§next_id: u64Implementations§
Source§impl ParticleEditor
impl ParticleEditor
pub fn new() -> Self
pub fn add_system(&mut self, name: impl Into<String>) -> usize
pub fn remove_system(&mut self, idx: usize)
pub fn duplicate_system(&mut self, idx: usize) -> Option<usize>
pub fn update(&mut self, dt: f32)
pub fn selected_system(&self) -> Option<&ParticleSystem>
pub fn selected_system_mut(&mut self) -> Option<&mut ParticleSystem>
pub fn search_systems(&self, query: &str) -> Vec<usize>
pub fn total_estimated_particles(&self) -> f32
Trait Implementations§
Source§impl Clone for ParticleEditor
impl Clone for ParticleEditor
Auto Trait Implementations§
impl Freeze for ParticleEditor
impl RefUnwindSafe for ParticleEditor
impl Send for ParticleEditor
impl Sync for ParticleEditor
impl Unpin for ParticleEditor
impl UnsafeUnpin for ParticleEditor
impl UnwindSafe for ParticleEditor
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