pub struct ParticleSystem {Show 17 fields
pub id: u64,
pub name: String,
pub main: MainModule,
pub emission: EmissionModule,
pub shape: EmitterShape,
pub velocity_over_lifetime: VelocityOverLifetimeModule,
pub force_over_lifetime: ForceOverLifetimeModule,
pub color_over_lifetime: ColorOverLifetimeModule,
pub size_over_lifetime: SizeOverLifetimeModule,
pub rotation_over_lifetime: RotationOverLifetimeModule,
pub collision: CollisionModule,
pub trails: TrailModule,
pub renderer: RendererModule,
pub position: Vec3,
pub enabled: bool,
pub sub_systems: Vec<u64>,
pub tags: Vec<String>,
}Fields§
§id: u64§name: String§main: MainModule§emission: EmissionModule§shape: EmitterShape§velocity_over_lifetime: VelocityOverLifetimeModule§force_over_lifetime: ForceOverLifetimeModule§color_over_lifetime: ColorOverLifetimeModule§size_over_lifetime: SizeOverLifetimeModule§rotation_over_lifetime: RotationOverLifetimeModule§collision: CollisionModule§trails: TrailModule§renderer: RendererModule§position: Vec3§enabled: bool§sub_systems: Vec<u64>Implementations§
Trait Implementations§
Source§impl Clone for ParticleSystem
impl Clone for ParticleSystem
Auto Trait Implementations§
impl Freeze for ParticleSystem
impl RefUnwindSafe for ParticleSystem
impl Send for ParticleSystem
impl Sync for ParticleSystem
impl Unpin for ParticleSystem
impl UnsafeUnpin for ParticleSystem
impl UnwindSafe for ParticleSystem
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