pub struct ParticleSkeleton {
pub bones: Vec<ParticleBone>,
pub bind_poses: Vec<Mat4>,
}Fields§
§bones: Vec<ParticleBone>§bind_poses: Vec<Mat4>Implementations§
Source§impl ParticleSkeleton
impl ParticleSkeleton
pub fn new() -> Self
pub fn add_bone(&mut self, bone: ParticleBone) -> u32
pub fn find_bone(&self, id: u32) -> Option<&ParticleBone>
pub fn find_bone_mut(&mut self, id: u32) -> Option<&mut ParticleBone>
Sourcepub fn compute_skin_weights(
&self,
position: Vec3,
num_influences: usize,
) -> (Vec<usize>, Vec<f32>)
pub fn compute_skin_weights( &self, position: Vec3, num_influences: usize, ) -> (Vec<usize>, Vec<f32>)
Compute skinning weights for a particle position. Returns arrays of (bone_index, weight) for N nearest bones.
Sourcepub fn transform_position(
&self,
position: Vec3,
bone_indices: &[u8; 4],
bone_weights: &[f32; 4],
) -> Vec3
pub fn transform_position( &self, position: Vec3, bone_indices: &[u8; 4], bone_weights: &[f32; 4], ) -> Vec3
Apply pose transforms to a position.
pub fn bind_all_particles(&mut self, particles: &mut Vec<ModelParticle>)
Trait Implementations§
Source§impl Clone for ParticleSkeleton
impl Clone for ParticleSkeleton
Source§impl Debug for ParticleSkeleton
impl Debug for ParticleSkeleton
Auto Trait Implementations§
impl Freeze for ParticleSkeleton
impl RefUnwindSafe for ParticleSkeleton
impl Send for ParticleSkeleton
impl Sync for ParticleSkeleton
impl Unpin for ParticleSkeleton
impl UnsafeUnpin for ParticleSkeleton
impl UnwindSafe for ParticleSkeleton
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