pub struct ParticleBone {
pub id: u32,
pub name: String,
pub head: Vec3,
pub tail: Vec3,
pub parent_id: Option<u32>,
pub rest_matrix: Mat4,
pub pose_matrix: Mat4,
pub local_rotation: Quat,
pub local_scale: Vec3,
}Fields§
§id: u32§name: String§head: Vec3§tail: Vec3§parent_id: Option<u32>§rest_matrix: Mat4§pose_matrix: Mat4§local_rotation: Quat§local_scale: Vec3Implementations§
Source§impl ParticleBone
impl ParticleBone
pub fn new(id: u32, name: impl Into<String>, head: Vec3, tail: Vec3) -> Self
pub fn length(&self) -> f32
pub fn direction(&self) -> Vec3
pub fn closest_point_on_bone(&self, p: Vec3) -> Vec3
pub fn distance_to_point(&self, p: Vec3) -> f32
pub fn build_pose_matrix(&self) -> Mat4
Trait Implementations§
Source§impl Clone for ParticleBone
impl Clone for ParticleBone
Auto Trait Implementations§
impl Freeze for ParticleBone
impl RefUnwindSafe for ParticleBone
impl Send for ParticleBone
impl Sync for ParticleBone
impl Unpin for ParticleBone
impl UnsafeUnpin for ParticleBone
impl UnwindSafe for ParticleBone
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