pub struct ModelRenderData {
pub glyphs: Vec<(Vec3, char, Vec4, f32)>,
pub edge_pairs: Vec<(Vec3, Vec3, char, Vec4)>,
pub normal_tips: Vec<(Vec3, char, Vec4)>,
pub bounds_wf: Vec<(Vec3, char, Vec4)>,
pub lod_level: usize,
}Expand description
Holds the data needed to render the model in the ASCII engine.
Fields§
§glyphs: Vec<(Vec3, char, Vec4, f32)>§edge_pairs: Vec<(Vec3, Vec3, char, Vec4)>§normal_tips: Vec<(Vec3, char, Vec4)>§bounds_wf: Vec<(Vec3, char, Vec4)>§lod_level: usizeImplementations§
Trait Implementations§
Source§impl Clone for ModelRenderData
impl Clone for ModelRenderData
Source§impl Debug for ModelRenderData
impl Debug for ModelRenderData
Auto Trait Implementations§
impl Freeze for ModelRenderData
impl RefUnwindSafe for ModelRenderData
impl Send for ModelRenderData
impl Sync for ModelRenderData
impl Unpin for ModelRenderData
impl UnsafeUnpin for ModelRenderData
impl UnwindSafe for ModelRenderData
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