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ModelEditor

Struct ModelEditor 

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pub struct ModelEditor {
Show 27 fields pub models: HashMap<u64, ParticleModel>, pub active_model_id: Option<u64>, pub active_layer: usize, pub active_brush: BrushKind, pub brush_radius: f32, pub brush_strength: f32, pub brush_density: f32, pub active_char: char, pub active_color: Vec4, pub selection: HashSet<usize>, pub pivot: Vec3, pub undo_stack: VecDeque<ModelSnapshot>, pub redo_stack: VecDeque<ModelSnapshot>, pub grid_snap: bool, pub grid_size: f32, pub symmetry: SymmetryMode, pub next_model_id: u64, pub brush_params: BrushParams, pub selection_sys: SelectionSystem, pub undo_sys: UndoStack, pub proportional_edit: bool, pub proportional_radius: f32, pub proportional_falloff: FalloffCurve, pub wireframe_mode: bool, pub normal_vis: bool, pub show_bounds: bool, pub lattice: Option<LatticeDeformer>,
}

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§models: HashMap<u64, ParticleModel>§active_model_id: Option<u64>§active_layer: usize§active_brush: BrushKind§brush_radius: f32§brush_strength: f32§brush_density: f32§active_char: char§active_color: Vec4§selection: HashSet<usize>§pivot: Vec3§undo_stack: VecDeque<ModelSnapshot>§redo_stack: VecDeque<ModelSnapshot>§grid_snap: bool§grid_size: f32§symmetry: SymmetryMode§next_model_id: u64§brush_params: BrushParams§selection_sys: SelectionSystem§undo_sys: UndoStack§proportional_edit: bool§proportional_radius: f32§proportional_falloff: FalloffCurve§wireframe_mode: bool§normal_vis: bool§show_bounds: bool§lattice: Option<LatticeDeformer>

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impl ModelEditor

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pub fn new() -> Self

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pub fn create_model(&mut self, name: impl Into<String>) -> u64

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pub fn active_model(&self) -> Option<&ParticleModel>

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pub fn active_model_mut(&mut self) -> Option<&mut ParticleModel>

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pub fn make_brush_params(&self) -> BrushParams

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pub fn apply_brush(&mut self, _ray: Ray3, hit_pos: Vec3)

Apply brush at ray intersection point.

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pub fn cmd_translate(&mut self, delta: Vec3)

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pub fn cmd_rotate(&mut self, axis: Vec3, angle_radians: f32)

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pub fn cmd_scale_uniform(&mut self, factor: f32)

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pub fn cmd_scale_nonuniform(&mut self, factors: Vec3)

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pub fn cmd_mirror(&mut self, axis: Vec3)

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pub fn cmd_bend(&mut self, axis: Vec3, angle_per_unit: f32)

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pub fn cmd_taper(&mut self, axis: Vec3, taper_factor: f32)

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pub fn cmd_twist(&mut self, axis: Vec3, twist_rate: f32)

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pub fn cmd_lattice_deform(&mut self)

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pub fn undo(&mut self)

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pub fn redo(&mut self)

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pub fn select_all(&mut self)

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pub fn deselect_all(&mut self)

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pub fn invert_selection(&mut self)

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pub fn box_select(&mut self, aabb: Aabb3, add: bool)

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pub fn sphere_select(&mut self, center: Vec3, radius: f32, add: bool)

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pub fn select_by_char(&mut self, ch: char, add: bool)

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pub fn select_by_group(&mut self, group_id: u32, add: bool)

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pub fn select_by_color(&mut self, target: Vec4, tolerance: f32, add: bool)

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pub fn grow_selection(&mut self, radius: f32)

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pub fn shrink_selection(&mut self, radius: f32)

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pub fn insert_sphere(&mut self, center: Vec3, radius: f32, n: usize)

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pub fn insert_cube( &mut self, center: Vec3, half_size: Vec3, ppf: usize, fill: bool, )

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pub fn insert_cylinder( &mut self, center: Vec3, radius: f32, height: f32, segs: usize, bands: usize, )

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pub fn insert_torus( &mut self, center: Vec3, major: f32, minor: f32, us: usize, vs: usize, )

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pub fn insert_plane( &mut self, center: Vec3, w: f32, d: f32, cols: usize, rows: usize, )

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pub fn insert_text3d(&mut self, text: &str, origin: Vec3)

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pub fn insert_marching_cubes( &mut self, field: &dyn Fn(Vec3) -> f32, bounds: Aabb3, resolution: usize, )

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pub fn insert_metaballs( &mut self, balls: &[(Vec3, f32)], bounds: Aabb3, resolution: usize, )

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pub fn generate_lods(&mut self)

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pub fn recompute_normals(&mut self, k: usize)

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pub fn export_active_model(&self) -> Option<String>

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pub fn import_model(&mut self, text: &str) -> Option<u64>

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pub fn pick(&self, ray: &Ray3, tolerance: f32) -> Option<(usize, f32)>

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pub fn add_layer(&mut self, name: impl Into<String>)

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pub fn set_active_layer(&mut self, layer_id: usize)

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pub fn toggle_layer_visibility(&mut self, layer_id: u8)

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pub fn merge_layers(&mut self, src: u8, dst: u8)

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pub fn set_pivot_to_selection_center(&mut self)

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pub fn set_pivot_to_model_center(&mut self)

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pub fn init_lattice(&mut self, res_x: usize, res_y: usize, res_z: usize)

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pub fn set_lattice_control_point( &mut self, xi: usize, yi: usize, zi: usize, pos: Vec3, )

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pub fn reset_lattice(&mut self)

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pub fn add_bone( &mut self, name: impl Into<String>, head: Vec3, tail: Vec3, ) -> Option<u32>

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pub fn bind_skeleton(&mut self)

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pub fn apply_skeleton_pose(&mut self)

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pub fn get_wireframe_edges(&self) -> Vec<(usize, usize)>

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pub fn get_normal_vis_particles(&self) -> Vec<ModelParticle>

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pub fn delete_selected(&mut self)

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pub fn duplicate_selected(&mut self)

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pub fn set_selected_group(&mut self, group_id: u32)

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pub fn set_selected_char(&mut self, ch: char)

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pub fn set_selected_color(&mut self, color: Vec4)

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pub fn lock_selected(&mut self)

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pub fn unlock_selected(&mut self)

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pub fn center_model_at_origin(&mut self)

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pub fn flip_normals(&mut self)

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pub fn particle_count(&self) -> usize

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pub fn selected_count(&self) -> usize

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pub fn set_brush_radius(&mut self, r: f32)

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pub fn set_brush_strength(&mut self, s: f32)

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pub fn set_brush_density(&mut self, d: f32)

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pub fn set_symmetry(&mut self, mode: SymmetryMode)

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pub fn toggle_grid_snap(&mut self)

Trait Implementations§

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impl Clone for ModelEditor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ModelEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ModelEditor

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fn default() -> Self

Returns the “default value” for a type. Read more

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