pub struct Ray3 {
pub origin: Vec3,
pub direction: Vec3,
}Fields§
§origin: Vec3§direction: Vec3Implementations§
Source§impl Ray3
impl Ray3
pub fn new(origin: Vec3, direction: Vec3) -> Self
pub fn at(&self, t: f32) -> Vec3
pub fn distance_to_point(&self, p: Vec3) -> f32
pub fn intersect_sphere(&self, center: Vec3, radius: f32) -> Option<f32>
pub fn intersect_aabb(&self, aabb: &Aabb3) -> Option<f32>
pub fn intersect_plane(&self, plane_normal: Vec3, plane_d: f32) -> Option<f32>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Ray3
impl RefUnwindSafe for Ray3
impl Send for Ray3
impl Sync for Ray3
impl Unpin for Ray3
impl UnsafeUnpin for Ray3
impl UnwindSafe for Ray3
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