pub struct TileAnimationManager {
pub animations: HashMap<u32, TileAnimation>,
}Fields§
§animations: HashMap<u32, TileAnimation>Implementations§
Source§impl TileAnimationManager
impl TileAnimationManager
pub fn new() -> Self
pub fn standard_water_animation() -> TileAnimation
pub fn register(&mut self, anim: TileAnimation)
pub fn update_all(&mut self, dt_ms: u32)
pub fn resolve_tile(&self, tile_id: u32) -> u32
Auto Trait Implementations§
impl Freeze for TileAnimationManager
impl RefUnwindSafe for TileAnimationManager
impl Send for TileAnimationManager
impl Sync for TileAnimationManager
impl Unpin for TileAnimationManager
impl UnsafeUnpin for TileAnimationManager
impl UnwindSafe for TileAnimationManager
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